Saturday, November 14, 2009

Games! Games!

In the online world, educators are waging a competition - competition against violent computer games, competition against inappropriate videos and pictures, competition against the time and attention of learners everywhere. Who wins this competition? Observe your kids', students', or even your own online activities and you'll get your answer. How much of our time online can we consider a time well spent?

If we look at our preoccupation online, we can observe something: we gravitate towards websites that are fun. That's why we linger on Facebook and its online game applications, right?

What if we can divert this attention to something that is more worthwhile? What if we can get the students glued to online games that, in the long run, would make them love learning and appreciate the world around them? We can do that. How? By providing options.

Here's an option that I hope you would spread around: http://nobelprize.org/educational_games/ . These games are to make the players understand the principles of the Nobel-awarded achievements. Here, you can play games that make you understand blood matching in blood transfusion, you can take care of a diabetic dog, you can play the DNA-double helix game, and a lot more.

Try and learn. And spread the word.

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